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Basic principles

Beside our own experiences, we of course learn from others, and this is a list of basic principles we live by.

Don't repeat yourself

The most important one is Don't repeat yourself. We find this to truly define what we are and what our Bliss framework is about.

This principal says you should avoid repeating your code at multiple places. In all places, a single file, application, project or projects.

Why not to do it? It's quite simple, it generates and leads to errors, and it's more work to maintain.

We are quite militant about this.

For example, when it comes to string constants in code, we don't allow ourselves to repeat it even once. We immediately put it in Constants folder, where it belongs and in all other places use it as a reference.

Protect yourself with abstraction and encapsulation

You can find definition and details of abstraction here, and of encapsulation here, but the basic idea is this.

Abstraction with encapsulation could be also called Obfuscation, because you obfuscate technical implementation details behind easy to use facade.

In real life, you see abstractions and encapsulations everywhere. When you use light switch, you don't know what the light switch does, or how it works inside, you just know it has two positions, ON/OFF, and that's all you need to know for using it effectively. The technical details are hidden and that makes you a productive user of light switch.

In our framework, abstractions and encapsulations are also present everywhere. As you will see in Coding guides / Layers of application, each layer of code represents an abstraction and encapsulations of functionality below this level.

For example, Management layer has zero idea of what kind of database our applications is connected to, it is the database provider that knows such thing, nobody else needs to know.

This approach does not only bring you simplicity and clarity in your work, it also brings you safety and a lot less of reworks.

What this mean in practice? In practice, it means, that any code that could lead to leak of technical details to upper layers of code, must be reworked to general code that gives no such details.

Imagine, your application is connected to MySQL database, you have not abstracted and encapsulated this detail behind a provider layer and generic models, you use MySQL data types all over your code base. At some point you will decide to switch to PostgreSQL, as you should, what this means for you?

It means you will have to rewrite basically whole application to get rid of MySQL types and code, and use PostgreSQL instead.

If you would have hidden your database calls behind generic database provider and returned plain data models with standard types, all you would have to change, when switching to PostgreSQL, would be that one database provider, the rest of the application would not be affected by this.

Use only what you need

Back in 2006 when RUP was the next best thing

Back in 2006/7, RUP (Rational Unified Process) was the next best thing. It was THE WAY how to manage your project. If you haven't used it, you were destined to failure, or so it was presented.

Although, RUP has certain values that were novel and definitely brought new wind to stale corporate development, it also brought misunderstanding of how it is supposed to be used.

RUP described dozens of roles people in a project could be assigned to, but the main idea was to use only what you need. This basic idea was unfortunately 'lost in translation' and many projects tried to implement RUP to the letter, unsuccessfully.

When you start programming, you usually start by reading some book, or watch a tutorial on YouTube, or follow some Twitch streamer. They might show you this super cool way how to do stuff, or worse, they might tell you how things are supposed to be done, they might tell you that is the way it has to be.

Don't you think, we were different. Everyone falls for this trap. One way or the other.

For example, interfaces in C#, an abstraction of an abstraction, a tool very useful in cases when you want one functionality being implemented by multiple different providers. Example? ICoffeeMaker with a method MakeCoffee being implemented by TurkishCoffeeMaker, IrishCoffeeMaker, and so on.

The thing is, if you have only one provider of coffee in your application, there is zero sense creating an interface that will add yet another layer of abstraction, that is completely unnecessary at that point and will only slow you down while traversing or modifying your code.

Do not use too much, too soon, use things only when you really need them, do not use them prematurely just because someone told you that is the way to be a good programmer.

As an example, we can mention GraphQL, which was very popular few years back and who had not accessed data with GraphQL was completely ousted from society. GraphQL has definite advantages in very specific scenarios, but it brings a HUGE overhead, and you really don't need it unless you are Facebook or a project with enormous dataset, enormous when it comes to structure.

Domain Driven Development

When it comes to Domain Driven Development we really use only some of the ideas.

Mainly, we stick to the principal of Ubiquitous Language, which basically states that before you start doing anything on a project, you first have to define vocabulary of what is what, as we shortly mentioned in Key elements - Nomenclature.

In real life, this would mean, for example, that our application has this vocabulary:

  • User
  • User group
  • User group member
  • User settings

The important thing is to not deviate from this vocabulary. User is always user, not customer, user. User settings are called user settings, not preferences, not just settings, but user settings.

This is crucial for clear understanding of what is what. For example, name of the method CreateUserSettings of UserProvider is quite self-explanatory, and everyone knows what it does. If you called it CreatePreferences it's unclear and others would have to ask you or study the implementation.